(Ph.D. in Computer Science, University of Milan, 2021)
Lecturer: Prof. Nicola Basilico
This course provides an introduction to multiagent systems by concentrating on modeling agents interactions by means of competitive games. The main objectives of this course are: conveying basic notions of game theoretical models, discussing in detail some of the algorithms for their resolution, and presenting some recent real-world applications. The course has 20 hours of class lectures and is worth 3 credits (CFU).
The course was previously hosted on an ARIEL website, the now deprecated web platform provided by the University of Milan.
The official course details are available at this page
For the 2021 edition, lectures will be held remotely in this Zoom meeting:
https://us02web.zoom.us/j/88308636330?pwd=VVhJeEVWY3UwZzJaU0Vmcmo1YzhsZz09
Meeting ID: 883 0863 6330
Passcode: 864451
The required assignment aims at promoting research thinking within the scope of the addressed topics. The course will provide basic notions that students are encouraged to apply to any problem (preferably, but not necessarily, in their area of expertise) they find interesting or significant, the objective being that of identifying (and, optionally, pursuing) possible research challenges. These are some possible lines of work:
The minimal deliverable for the course assignment is a short report of at least 3 pages (lncs LaTeX format). Cooperation and discussion between students is encouraged (especially if from different research backgrounds). Assignments can be carried out by parties of at most 3 students, the workload should be equally divided and the contribution of each one should be explicitly pointed out in the report.
Students that deliver the assignment will receive a grade on a scale from A (best) to E (worst). To successfully register the course, a grade of at least C must be obtained.